분류 전체보기 (114) 썸네일형 리스트형 애플 휴먼 인터페이스 가이드라인(18) System Capabilities -4 Notifications Notifications Apps can use notifications to provide timely and important information anytime, whether the device is locked or in use. For example, notifications can signal when a message has arrived, an event is about to occur, new data is available, or the status of something has changed. People see notifications on the lock screen, at the top of the screen while using the device, and in Notifi.. 애플 휴먼 인터페이스 가이드라인(17) System Capabilities -3 Multiple Windows on iPad Multiple Windows on iPad In iOS 13 and later, iPad apps can support multiple windows. For example, in an iPad app that enables document creation, people could have multiple document windows open at the same time. iOS 버전 13 이상의 아이패드 앱은 멀티 윈도우(다중 윈도우)를 지원합니다. 문서 작성 앱을 예로 든다면, 여러 문서 하나하나가 각각 있는 윈도우들이 생성되는 것이죠. 더보기 NOTE To support multiple windows in the Mac version of your iPad app, you must suppor.. 애플 휴먼 인터페이스 가이드라인(16) System Capabilities -2 Multitasking Multitasking Multitasking lets you quickly switch from one app to another at any time through a multitasking interface on an iOS device, or by using a multifinger gesture on an iPad. On iPad, multitasking also lets you use two apps at once in Slide Over, Split View, or Picture in Picture mode. Slide Over is accessed by swiping from the right side of the screen to temporarily use a second app wit.. 애플 휴먼 인터페이스 가이드라인(15) System Capabilities -1 Home Screen Quick Actions Home Screen Quick Actions Home screen quick actions are a convenient way to perform useful, app-specific actions right from the Home screen. People can get a menu of available quick actions when they touch and hold an app icon (on a 3D Touch device, people can press briefly on the icon to see the menu). For example, Mail includes quick actions that open the Inbox or the VIP mailbox, initiate a s.. 애플 휴먼 인터페이스 가이드라인(14) User Interaction -10 Near Field Communication/ Undo and Redo Near Field Communication Near Field Communication (NFC) enables devices within a few centimeters of each other to exchange information wirelessly. iOS apps running on supported devices can use NFC scanning to read data from electronic tags attached to real-world objects. For example, a user can scan a toy to connect it with a video game, a shopper can scan an in-store sign to access coupons, or .. 애플 휴먼 인터페이스 가이드라인(13) User Interaction -9 Haptics Haptics Haptics engage people's sense of touch to enhance the experience of interacting with onscreen interfaces. For example, when an Apple Pay transaction is confirmed, the system plays haptics in addition to providing visual and auditory feedback. Haptics can also enhance touch gestures and interactions like scrolling through a picker or toggling a switch. 감각 인터페이스 (햅틱) 햅틱은 사용자들이 화면의 인터페이스와 상.. 애플 휴먼 인터페이스 가이드라인(12) User Interaction -8 Gestures People interact with an iOS device by performing gestures on the touchscreen. These gestures elicit a close personal connection with content and enhance the sense of direct manipulation of onscreen objects. 사용자들은 터치스크린에서 제스처를 활용하여 iOS 기기와 상호작용합니다. 이 제스처들은 콘텐츠와 사용자 간 개인적인 연결을 끌어내고, 스크린 위 대상을 직접 다루는 감각을 향상시킵니다. As a general rule, use standard gestures. People are familiar with the standard gesture.. 애플 휴먼 인터페이스 가이드라인(11) User Interaction -7 Feedback/ File Handling Feedback Feedback helps people know what an app is doing, discover what they can do next, and understand the results of actions. 피드백은 사용자들이 이 앱이 지금 무엇을 하고있는지 알고, 그들이 이제 뭘 할 수 있을지 발견하며, 액션의 결과를 이해하는데 도움을 줍니다. Unobtrusively integrate status and other types of feedback into your interface. Ideally, users can get important information without taking action or being interrupted. Mail, for example, su.. 이전 1 ··· 10 11 12 13 14 15 다음